Entertainment

Wearables have expanded into the entertainment space by creating new ways to experience digital media. Virtual reality headsets and augmented reality glasses have come to exemplify wearables in entertainment. The influence of these virtual reality headsets and augmented reality glasses are seen mostly in the gaming industry. Virtual reality headsets such as the Oculus Rift, HTC Vive, and Google Daydream View aim to create a more immersive media experience by either simulating a first-person experience or displaying the media in the user’s full field of vision. Television, films, and video games have been developed for these devices. In a 2014 expo, Ed Tang of Avegant presented his “Smart Headphones”. These headphones use Virtual Retinal Display to enhance the experience of the Oculus Rift.Some augmented reality devices fall under the category of wearables. Augmented reality glasses are currently in development by several corporations. Snap Inc.’s Spectacles are sunglasses that record video from the user’s point of view and pair with a phone to post videos on Snapchat. Microsoft has also delved into this business, releasing Augmented Reality glasses in 2017. The device explores using digital holography, or holograms, to give the user a first hand experience of Augmented Reality.Wearable technology has also expanded from the wrist to apparel. There is a shoe made by the company shiftwear that uses a smartphone application to periodically change the design display on the shoe. The shoe is designed using normal fabric but utilizes a display along the midsection and back that shows a design of your choice. The application was up by 2016 and a prototype for the shoes was created in 2017.Another example of this can be seen with Atari’s headphone speakers. Atari and Audiowear are developing a face cap with built in speakers. The cap will feature speakers built into the underside of the brim, and will have bluetooth capabilities. Many other devices can be considered entertainment wearables and need only be devices worn by the user to experience media.

Diet Plan and Benefits

According to research done by the U.S. Department of Agriculture, although Americans appear to be consuming less sugar today than in the previous couple of decades, average sugar consumption in America is still around 94 grams per day, or 358 calories.That’s a lot of sugar, but it doesn’t have to be this way. In fact, you can even follow a sugar-free diet to help lower this number greatly.

A great deal of research has shown that removing sources of excess sugar from your diet not only helps with weight loss, but can also reduce your risk for common health problems like type 2 diabetes, digestive problems, autoimmune conditions and more.

Proteins — like grass-fed meat, eggs or fish, for example — lots of veggies, healthy fats, nuts, seeds and other detoxifying foods are where you’ll get the bulk of your calories when eating a low-sugar or sugar-free diet. While the transition away from eating lots of sugar might seem hard at first, provoking cravings and even other symptoms that can mimic a “withdrawal,” within a few weeks you’ll likely see your efforts start to pay off. High sugar consumption can increase inflammation, mess with hormone production, rob you of energy, and even interfere with your mood and sleep. That’s why kicking your sugar addiction, replacing “empty”calories with nutrient-dense ones, will noticeably change you how you feel, both mentally and physically, in many ways.

Wearable technology

Smart fabrics

Smart fabrics were developed in the late 1990s, as a technique that allows designers to embed electrical circuits into garments so that they can become interactive to the users. As smart fabrics are in direct contact with the skin of the user, it accurately senses the body moves of the customer. Weaving electronics into clothing requires that the electronic component is small, lightweight and flexible like a fiber. To be durable, it must be embedded into the fabric at the first stage of the process.

Smart fabrics are used by designers to add light colors to the apparel, and as a tool to monitor the health of the users, as it can track the users’ vitals such as the heart rate, the breathing and walking pattern, among others. Many technology companies[which?] are planning to embed their electronics into clothing to create smart fabrics.

3D printing

3D printing, also referred as additive manufacturing, is a technique that has become popular in the 2000s. Designers are using 3D printers to make clothes, accessories and shoes. Fashion companies are incorporating this technique in their manufacturing process to create custom made products for their customers. 3D printing is disrupting the fashion industry, as designers find this technique useful tool to create products that can be custom made given its precision. Also, it is a low-cost tool that is convenient for creating prototypes of their designs on a first level.

3D printing offers alternative advantages that regular apparel does not, such as customization, unique structure and patterns, sustainability, lower price, convenience and less lead time.